Access Morph Targets vert count in code

I’d like to access the “vert count” information displayed in the editor when viewing Skeletal Mesh with morph targets in C++. I would like to print the number of vertices used when using “animations” involving multiple morph target.

I didn’t find anything in the documentation about skeletal mesh or morph target about this. Is it possible ?
Thanks !

Found what I was looking for :

 skeletalMesh->FindMorphTarget(morphName)->MorphLODModels[i].Vertices;