We become indebted to.
The object that was rendered in creating → V-ray the model in 3dsmax even on UE4 I want to faithfully reproduce.
However, where you load a HDRI (left to BP_LightStage was set.)
Corresponding to the light source to be output from the image point of value (one or more of the light) was not able to check on UE4 viewport.
What is it possible to set in the HDRI for here.
Or, Do we have to build a similar scene by placing a light on their own.
Configuration