currently I am working on a simple Top-Down shooter and now I am facing the problem that I don’t want to replicate the actor rotation. I just simply disable bReplicateMovement but this is not very effective for the player pawn due to the missing location replication.
So my question is: Is there any possibility to avoid the native rotation replication but not the location replication?
I am working at C++ level.
I actually don’t want to disable bReplicateMovement and implement my own location replication because then I have to re-implement the interpolation stuff. I think this would be rather redundant.
I would appreciate any tipps or suggestions.