A bug in Unreal Engine 5: when I go around a corner, there is a flash of light for a millisecond (A place completely dark with no access to light). How can I fix it? Link for video - https://youtu.be/DPK8gRvqsPw
Meshes out of view get culled so hidden geometry doesn’t get rendered, looks like the engine is not making those meshes visible again quickly though. There’s been threads on this issue before, you can try various setting tweaks to the culling system (search through old threads or the console settings), or bump up the bounds on static meshes so the engine renders them quicker. Also nanite and regular geometry have different culling systems that aren’t connected.
Thank you for this answer, I’ll try to do as you suggested
Hello again! None of the suggestions helped, I tried everything. Are there any other options? Or could you please share the forum link?