Summary
When I use the damage event on the objective device it simply doesn’t work, it appears that it’s wrong because it isn’t, but it just doesn’t work
Please select what you are reporting on:
Verse
What Type of Bug are you experiencing?
Verse
Steps to Reproduce
basically use the syntax:
objective_device.DamagedEvent.Subscribe(function)
and nothing happens in the game
Expected Result
the expected result was for the syntax to simply work and call another function when it is called
Observed Result
the action does not call the function it simply does not work
Platform(s)
PC
b1gry4n
(b1gry4n)
December 5, 2024, 10:35pm
2
theres a workaround i found, if you call a function on it (like Heal()) on begin, your events will fire normally afterwards
Please select what you are reporting on:
Verse
What Type of Bug are you experiencing?
Verse
Summary
DamageEvent() on the objective device that was just added in the latest patch does not work until a function is called on the device.
Steps to Reproduce
Place objective device, button device, and a custom verse script that subscribes to the objective DamageEvent() and the button interact event. have the button trigger a Heal() on the objective when pressed. have the damagedevent print a string …
This workaround isn’t currently working. I’ve tried calling several functions after subscribing the damaged event and tried variations of timing with no good results