In UE 5.2 I worked on a multiplayer game with sessions using Steam OSS. It worked perfectly. I upgraded the project to 5.5 and now it fails to join sessions.
Here’s teh github: https://github.com/Wingpoo/Grandterra
Source/Grandterra/P/Multiplayer has the subsystem. I created a logger to find out more information and use for future logging/debugging. and found out that when one person creates a game, Presence and Lobbies is true, but when joining the session Lobbies is false.
Has anyone run in to this or know a fix? I’ve dug and can’t find gold. I’ll take all suggestions