5.4.2 Crashing after windows reinstallation

After a clean windows reinstallation UE 5.4.2 is having this error:

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000008

nvwgf2umx
nvwgf2umx
nvwgf2umx
nvwgf2umx
nvwgf2umx
nvwgf2umx
D3D12Core
dxgi
dxgi
dxgi
dxgi
dxgi
dxgi
UnrealEditor_D3D12RHI
UnrealEditor_D3D12RHI
UnrealEditor_D3D12RHI
UnrealEditor_RHI
UnrealEditor_RHI
UnrealEditor_RHI
UnrealEditor_RHI
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_RenderCore
UnrealEditor_Core
UnrealEditor_Core
kernel32
ntdll

Anyone have any ideas?

Hey there @InTheStars! Welcome back to the community! This error is related to the graphical dll nvwgf2umx. I have a compiled list of the most common solutions and workarounds in this thread here:

Some may be redundant on a fresh windows installation. Give them a try and let me know how it goes!

Thanks! It looks like after disabling afterburner everything seems to be working. Though 5.4 seems to be far more performance heavy is this intentional?

I’m glad that worked out! This is a thread of users going over some possible fixes and workarounds for poor performance primarily in 5.4:

Thanks again! The fix for me seems to be disabling the telemetry plugin for some reason. Has this bug already been reported?

1 Like

I believe the bug has been reported a number of times, however more information on the issue itself can’t hurt. Here’s the link!:

https://www.unrealengine.com/en-US/support/report-a-bug

Thanks so much @InTheStars . You saved my job. Imagine forcing the company to get you a new work station and delaying projects because of a crash you cant explain to management. This worked like a charm. I have been at this for weeks. Below is my specs, apparently different users experience different solutions according to CPU-GPU combo. In my case all the workload was being sent to iGPU. Disabled it in bios and now am good.
sss

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