New Mobile features sounds exciting, hopefully sensor reference frame variation across mobile platforms will be discussed. It seems even specific models have different sensor setup orientations. With mobile, it also seems inevitable that some GUI, a ‘leapMotion’-like openCV library will be developed at some point to take advantage of the mobile camera. Has anyone tried to incorporate openCV, openCL or openCGA libraries into UE4 with success?>
Having worked through a blueprint for mobile, I can post it on the forums, for those interested. Our team is continuing work from the Big Data VR Challenge. We are developing a mobile VR experience centered around Big Data Research for Genomics Scientists and many others.
Let us know what you think