As of 4.9, when you use K2_DrawMaterial, you cannot set your material to additive or translucent. Otherwise it won’t be render at all.
Hope someone can help fix this, thx!
As of 4.9, when you use K2_DrawMaterial, you cannot set your material to additive or translucent. Otherwise it won’t be render at all.
Hope someone can help fix this, thx!
Hello KillerPenguin,
I have a few questions for you that will help narrow down what issue it is that you are experiencing.
Quick questions:
Do you have the Material Domain set to User Interface?
A; yes.
Can you reproduce this issue in a clean project?
A: Sorry mate, as much as I like to help. I can’t find time. But I bet you can really check it yourself pretty quickly.
If so, could you provide a detailed set of steps to reproduce this issue on our end?
A: Just set Material Domain to User Interface/additive then use K2_DrawMaterial with any number on the alpha.
Could you provide screen shots of you material?
A: Here, I made a simple version for you:
Hello KillerPenguin,
I was able to reproduce this issue on our end. I have written up a report ( UE-20898) and I have submitted it to the developers for further consideration. I will provide updates with any pertinent information as it becomes available. Thank you for your time and information.
Possible workaround: Add the material to an image widget in UMG.
Make it a great day
Sadly, I’m using slate. So I guess I really need Epic to fix this soon…
Hello KillerPenguin,
I am sorry to hear that the workaround is not viable to you. As I stated above you can return to this thread for updates on this issue.
Make it a great day
not in 4.9.1
4.9.2 fixed this, thanks a bunch!