I have overridden StartNewPlayer(APlayerController NewPlayer)* in a custom GameMode and want to force the incoming PlayerController to a specific location. The PlayerController in question is the second player in a multiplayer match. (Testing in PIE shows in the CLIENT side window that the PlayerController in question will not move)
This does not seem to work:
AActor* TempActor = NewPlayer;
TempActor->SetActorLocation(FVector(0,0,10000));
The NewPlayer remains at 0,0,0.
There is no Pawn at this point, so I can’t use a pawn to move the PlayerController.