My game is multiplayer FPS, it work fine with network and everything.
Then i want to add special feature just on Client only is that Player’s Proxy will sometimes rotate their head to interesting point if they near them for a few seconds, Player real aim direction still the same, just the Proxy’s head will be different. So i implement a special BehaviorTree for Proxy, to go check for interesting point each few second, then look at it if they found them.
It’s working pretty good with 4.2, but when i switch to 4.4, it crash the whole editor the moment i start BehaviorTree , and i find in source code of AIsytem saying that AI should only run on Server.
My question is: Is it a way to let client run BehaviorTree coz i don’t need it to run on sever ?
Thank in advance.