The 4.27.2 Hotfix is now live!
Feel free to discuss this release on the 4.27 forum thread .
If you experience a bug with the 4.27.2 Hotfix, please follow the How To Report a Bug Guide to report it on the UE4 Answerhub.
Fixed in 4.27.2
Issue | Summary |
---|---|
UE-135360 | Crash when loading a level with the niagara editor open. |
UE-135264 | Reflex BP library inclusion |
UE-135052 | Black screen when playing in editor with Android Vulkan preview with VR Template |
UE-134952 | Packages do NOT automatically start when performing a LaunchOn for iOS and tvOS devices |
UE-134906 | No audio when coming back from background on iOS 15 |
UE-134900 | Key input by Sequencer is missing in FBX output of parent-child actors |
UE-134873 | nDisplay - Enabling verbose logging would sometimes cause sync errors related to game time. |
UE-134675 | GetDefaultBrush crash opening levels with 2 WorldSettings |
UE-134608 | Platform Stats are not populated by information in material editor on Mac |
UE-134584 | Trying PIE the level causes warnings Accessed None trying to read property SceneCaptureComponent2D and getting Black viewport with a lot of errors |
UE-134545 | 4.27 release does not contain UnrealVS for VS2022 |
UE-134424 | No sound plays when using Oculus Spatialization Plugin |
UE-134421 | No sound plays when using Built-In Spatialization or Simple ITD plugins |
UE-134348 | Crash when adding Rectangle Lights to a game with multiple players while Raytracing is enabled |
UE-134345 | Machine with only Visual Studio 2022 fails to generate project files with default configuration in 4.27 |
UE-134304 | All sRGB textures are broken on M1 Macs |
UE-134268 | GitHub 8592 : Trying to unbind from wrong delegate. |
UE-134255 | Game framerate decreases over time on macOS Monterey |
UE-134235 | Crash when attempting to launch with -game |
UE-134093 | Levels with ChildActor hierarchies greater than 4 deep can crash on load |
UE-134035 | Solidworks - Color is not being transferred both via Sync and Auto Sync via Direct Link |
UE-133991 | Solidworks direct link: does not support modification of features on assembly |
UE-133990 | Solidworks directlink : moving a part from an assembly makes it disappear |
UE-133988 | Solidworks DirectLink Assigning a material on a part in an assembly does not sync |
UE-133941 | Alias importer does not recognise Alias 2021.3.1 version |
UE-133702 | Python 3.7 _ctypes depends on libffi.so.6 which is not found on newer Ubuntu versions |
UE-133509 | WinGDK DX11 non-unity compile errors |
UE-133503 | When the EOS login requires refreshing, request the platform auth token when EAS is not being used |
UE-133482 | Actor label is shorten if its length is bigger than 50 chars |
UE-133438 | Add a missing implementation of find by id for sessions |
UE-133425 | Crash caused by not threadsafe use of FCodecPacket in PixelStreamingVideoEncoder |
UE-133338 | Missing region copy in Vulkan RHI to support multiviewports in nDisplay |
UE-133251 | Fix a bug of mismatch depth access from modulated shadow |
UE-133122 | Package for distribution fails to compile game target. |
UE-133113 | Sequencer frame range progression is not continuous |
UE-133033 | Black screen on some iOS devices when project has MobileHDR disabled |
UE-133025 | Memory Leaks in Data Interfaces |
UE-132975 | nDisplay - Crash when setting Vioso projection policy |
UE-132930 | Datasmith Material Std_Translucent is missing its Normal Map properties |
UE-132915 | Direct Link: Crash when loading GLTF file from destination source |
UE-132901 | Set Texture Object on Niagara Components no longer works for render targets. |
UE-132885 | Rhino Datasmith plugin - UI - Wrong labels when reducing toolbar |
UE-132841 | Lightcard are casting shadows and should not. |
UE-132833 | path tracer show flag is disabled in shipping builds |
UE-132817 | Fix to have GetEpicAccountIdAsync always fire its delegate |
UE-132764 | Take Recorder warning when closing take recorder and reopening sequencer |
UE-132757 | Pixel Streaming crashes when running AMD |
UE-132744 | OSS Steam: SteamSocket listen connections do not work after poll group changes |
UE-132596 | [CrashReport] UE4Editor-NiagaraEditorWidgets!FNiagaraDataInterfaceMeshRendererInfoDetails::GenerateRendererList() |
UE-132568 | Pixel Streaming scripts do not work on non-AWS clouds and are not accepting additional arguments. |
UE-132554 | GitHub 8544 : Post Session creation, setting the SessionId in the named session list. |
UE-132548 | Session can be seen in the portal but not in the a user |
UE-132540 | Unable to set Mesh Renderer Info source renderer |
UE-132486 | USD - Incorrect skeletal animations |
UE-132484 | OnlineSubsystemEOS doesn’t cleanup session on lobby join fail |
UE-132432 | Remote Control - Rebind all button is missing |
UE-132428 | [CAD Import]-Asset Reimport doesn’t update geometry modifications |
UE-132405 | Datasmith - Revit: geometry and material ids change on resync |
UE-132399 | Gamepads no longer work in tvOS15 |
UE-132392 | Naviswork - wrong number version in runtime info. (4.27.2) |
UE-132313 | Linker error caused by duplicate symbols in HardwareEncoders |
UE-132157 | Update engine version to 4.27.2 |
UE-132133 | Remote Control API - Tempalte panel does not rebind properties in color list |
UE-132106 | Remote Control API - Rebind to unbound properties returns an empty list |
UE-132101 | Switchboard - GenerateProjectFiles should not be attempted if Build Engine is disabled |
UE-132072 | Several STR-106 violations detected |
UE-131989 | Setting correct value for LocalUserId options field in QueryStats |
UE-131978 | GitHub 8524 : Fix for infinite loop in FRealtimeGPUProfilerFrame::FNameSet |
UE-131976 | Duplicate iccp chunk warnings for 4 pngs |
UE-131975 | Sequencer crashes when using Transform variable added to Scene component BP |
UE-131963 | UBT does not generate VS2022 project files by default |
UE-131849 | DatasmithRhinoExporter - Crash when trying to export brep with subobject material |
UE-131839 | Switchboard - cwrsync fstab file missing from installed build |
UE-131800 | Nondeterminism when Serializing Sound Waves |
UE-131780 | Crash adding a module to an emitter with nodes that have been copy/pasted from another build |
UE-131731 | LDR crashes editor on Mac |
UE-131722 | DerivedDataCacheCommandlet is skipping some assets, causing incomplete fill of DDC |
UE-131716 | Default material is present even if it is not used by the mesh |
UE-131542 | Fix the error generated by attempting to add an empty keyword list to a EOS lobby’s attributes |
UE-131541 | Fix the missing user auth for reading leaderboards around a given rank |
UE-131540 | Fix ReadLeaderboardsAroundRank always returning false |
UE-131538 | AutoLogin should only check for EAS login credentials when the OSS is configured to use EAS |
UE-131537 | Fix GetLoginStatus() not responding the bUseEAS flag and returning false when EAS is disabled |
UE-131514 | WinGDK does not enable PSO caching |
UE-131503 | Remote Control Preset - Crash when calling OpenLevel function remotely |
UE-131498 | Remote Control - doesn’t work with actors on different levels |
UE-131423 | Crash scrubbing media track |
UE-131410 | UpdateTexture2D_RenderThread using wrong size when running on RHI thread |
UE-131401 | Crash in simulate - scene capture/texture share? |
UE-131396 | Crash - Related to Geometry Cache Actor? |
UE-131354 | Creating a Blank BP Project with Starter Content Loads Into an Empty Level |
UE-131314 | USD Stage - Crash when importing three_solids.usda file |
UE-131249 | Switchboard - disable ensure setting needs to be added to 4.27.2 |
UE-131206 | Crash adding subscene to a looped subscene - MovieSceneSequenceTransform.h - WarpCounts.Num() == NestedTransformsSize |
UE-131190 | Landscape Sample Data Interface only returns 0s for Value variables |
UE-131168 | Vioso / DM json based overrides ignored |
UE-131167 | MPCDI Projection policy missing origin parameter |
UE-131093 | GitHub 8477 : Update HLMedia plugin to work with DX12 |
UE-131057 | DMX - Output console, delete icon from a fader removes the last created fader and not the selected one |
UE-130950 | Despawning or Converting to Spawnable/Possessable a BP with a Control Rig Component causes incorrect mapping |
UE-130875 | DXGI? - Crash in editor and -game. D3D Device removed? |
UE-130871 | UMG animations don’t restore state when calling PlayAnimation |
UE-130790 | FBulkDataBase::CreateStreamingRequest crashing on inline data |
UE-130753 | GitHub 8467 : [iOS15] Use xctrace instead of instruments to support xcode 13 |
UE-130680 | SkeletalMeshRenderData: Fix log statements |
UE-130679 | UnrealPak -diff always declares PakEntry1Invalid |
UE-130657 | Crash hit when closing out of Vulkan Mobile Preview (PIE) |
UE-130642 | Sketchup crashes deleting a scene component makes sketchup crash upon a direct link synchronize |
UE-130633 | USD - Crash when changing framerate of generated level sequence |
UE-130580 | [CrashReport] STableRow<TSharedPtr<FSCSEditorTreeNode,0> >::OnMouseButtonUp |
UE-130380 | Solidworks direct link does not work properly |
UE-130361 | GLTF in datasmith runtime - Crash when loading same file twice… |
UE-129930 | VR Template Right Menu Button opens menu on the left hand |
UE-129915 | Crash Ensure when performing r.HairStrands.DebugMode 6 on the TM-HairAndFur level |
UE-129880 | Crash in PackagedBuild when using GPU & Data Interfaces |
UE-129867 | nDisplay Overscan values missing from JSON file |
UE-129789 | Solidworks exporter does not support scale, scene orientation is different from CAD import and materials are missing |
UE-129785 | In-Editor Tutorials are unresponsive when selecting them |
UE-129764 | The materials are not purged using DirectLink |
UE-129754 | Remote control function filter auto clears out |
UE-129751 | WaterWaves asset data gets lost when opening an asset authored with UE4.26 on UE4.27 |
UE-129680 | Client crash in SWidget::HasMouseCapture |
UE-129627 | GitHub 8448 : HLMediaPlayer fixes |
UE-129605 | nDisplay - Output remap result is wrong if user moves viewports |
UE-129584 | Timecode alignment issues when running at 23.976 |
UE-129536 | CookOnTheFlyServer GetAdditionalCurrentIniVersionStrings: Remove static keyword added by accident; it is blocking the read of console variables after the first. |
UE-127955 | DatasmithRuntime: Crashing on simple UDS file import |
UE-127917 | Sketchup - Autosync does not function when deleting objects via keyboard Delete button (not hide) |
UE-127710 | USD file is imported with artifacts |
UE-127647 | GitHub 8429 : Vulkan.Build.cs: Fixed VulkanSDK search path |
UE-127452 | MPCDI lib should use engine’s libraries |
UE-127361 | HairStrandsVoxelization ClearBuffer issue in 4.27 with MH-attached Grooms converted from 4.26 |
UE-127318 | UBT Ignores Symlinks for Mac When Packaging |
UE-127208 | Load order change can result in classes not loading correctly, can lead to crash |
UE-127137 | UE4Editor-ControlRig!AControlRigControlActor::RemoveUnbindDelegate() [ControlRigControlActor.cpp:52] |
UE-127105 | EXCEPTION_ACCESS_VIOLATION UE4Editor-TextureShare.dll!FTextureShareModule::SendPostRender_RenderThread() |
UE-127039 | Direct Link - Revit - Crash synchronizing after resizing section box |
UE-126919 | DatasmithRhinoExporter - Fail to export Rhino 7 Mac |
UE-126886 | Crash when undoing resetting a Curve Data Interface to its default value |
UE-126833 | USD Stage - Animated USD Clipping in Camera Frustum |
UE-126574 | Crash when changing Render Scale of Erode Transform Pass |
UE-126542 | USD - Sublayer not rendered upon reloading stage |
UE-126492 | [CrashReport] UE4Editor-Engine!FSlateTextureRenderTarget2DResource::InitDynamicRHI() [SlateTextures.cpp:342] |
UE-126484 | [CrashReport] static void DispatchCheckVerify<void,<lambda_d24db9228de6de8f00fd80737dd7cbe1> > |
UE-126277 | Mobile Joysticks snap to edge upon any input |
UE-126237 | GitHub 8382 : Fixed:Virtual joystick always clamp |
UE-125931 | ODSC - Launching a newly created project via UnrealFrontend fails to load some materials and crashes |
UE-125930 | HiResScreenshot has incorrect masking when screenshot resolution scale does not match the viewport. |
UE-125073 | Splitscreen View2 influences translucency in view 1 |
UE-123648 | DEVICE LOST alt+tabbing in example project |
UE-122046 | QAGame crashes on Linux when enabling Ray Tracing and Support Compute Skin Cache |
UE-121026 | Remote Control API - WebApp Support NodeJS v16 |
UE-120807 | Crash in FGeometryCacheStreamingManager::UpdateResourceStreaming() |
UE-120355 | Light card guide spline twists at vertical point |
UE-120240 | CADWorker Memory leak ? |
UE-120237 | Frame rate drops drastically when ICVFX Screen Percentage is increased and does not recover when reverted |
UE-119869 | VCAM 2.0 - No signal on iPad from Mac OSX |
UE-119684 | ArchiCad - Export/Import- Tags seems incomplete in details |
UE-119683 | ArchiCad - DirectLink - Tags appears twice |
UE-119537 | GAME option of GenerateProjectFiles.bat does NOT work properly |
UE-119411 | [CrashReport] UE4Editor-MetalRHI!FMetalRenderPass::RestartRenderPass(mtlpp::RenderPassDescriptor) [MetalRenderPass.cpp:327] |
UE-118993 | Exporting assets hangs on pressing ‘Save’ button when replacing asset |
UE-118526 | Web Remote Control Interface Widgets Breaking Grid on iPad |
UE-117578 | Adding or removing viewport in the nDisplay config isn’t reflected in outliner’s details panel |
UE-117314 | SketchUp - Crash when streaming the same 3D model from Sketchup to UE twice |
UE-116023 | Render crashes when 3D Text plugin generating text meshes on Mobile - VertexFactory.cpp] [Line: 210] Vertex buffer was not initialized! Stream 2, Stride 4, Name ColorOnly Mesh Vertices |
UE-115699 | Crash on multi viewport when streaming in sub level with rect lights |
UE-114755 | Media Tracks - Playback hitches across loop points, sequence loop end, and splits. |
UE-113767 | [CrashReporter] UE4Editor-SlateCore!SWidget::Paint(FPaintArgs const &,FGeometry const &,FSlateRect const &,FSlateWindowElementList &,int,FWidgetStyle const &,bool) [SWidget.cpp:1390] |
UE-109017 | Editor directs documentation to a URL that is not available when packaging for a platform with no SDK |
UE-82249 | Remove FPlatformMisc::SetEpicAccountId() API from UE4 |
UE-76783 | Explicitly named Nodes in InstalledEngineBuild.xml for UE4Client and UE4Server |