Text 3D causes crash on Android

FYI this was addressed in 4.27.2 Hotfix:

Jira UE-116023, github commit: https://github.com/EpicGames/UnrealEngine/commit/5105bf9863c0612b0b55d5020270ec38be0e4afb

If you’re using Oculus UE fork, you can just patch your StaticMesh.cpp file manually until Oculus updates their fork. I tested this with Oculus 4.27.1 and it’s working ok.

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