4.26 project converted from 4.25 crashes PC while compiling shaders

Hello everyone, I made a project using 4.25, compiled it and packaged it many times with no issue, but now I copied and migrated the project to 4.26 and now it crashes the whole PC (no BSD or error messages) while compiling shaders, I checked temperatures and they’re ok (CPU and Mobo under 50° C).
At first it crashed while first opening the project while compiling shaders, then I ran IObit Driver Booster to fix any driver issue it could find (GPU driver was old), and the problem looked solved, but the PC still crashes while cooking content to package the project, what could be happening?

I tried to change the PSU and removing CPU OC, but it doesn’t change anything, still crashes halfway down compiling shaders while cooking for windows, any help would be appreciated.

I confirm that in 4.25 no crash occur