IDK, it’s been compiling shaders for 3 hours straight… but it’s running at 75FPS vs the 60FPS it usually runs at when compiling shaders. Will update as soon as it stops compiling. It looks a little more promising than usual, but it’s probably not.
Ok, it appears that my test scene is running about 10fps faster in .27 preview.
It’s still not hitting the 120FPS that it hits in .25, but I’m thinking maybe the window size is different, and I really don’t want to waste time on checking on that right now.
Overall, I think this version is running smoother rendering wise.