4.26 performance

Or course! I meant something that they would consider a non feasible solution (because of priority, lazyness, or whatever excuse they would want to give us. But at least, and official excuse).

I already submitted it as a bug lot of time ago, with no response. Probably, the most of us reporting it, the most visible/prioritary this issue will be:
https://epicsupport.force.com/unrealengine/s/