4.21 ue4 lighting failed but navigation builded

5:39:25 PM: Starting up SwarmAgent …
5:39:25 PM: … registering SwarmAgent with remoting service
5:39:25 PM: … registering SwarmAgent network channels
5:39:25 PM: … initializing SwarmAgent
5:39:25 PM: … certificate check has failed
5:39:25 PM: … initializing cache
5:39:25 PM: … using cache folder ‘C:/Users/Cooper/AppData/Local/UnrealEngine/4.21/Saved/Swarm\SwarmCache’
5:39:25 PM: … recreating SwarmAgent cache staging area
5:39:25 PM: … initializing connection to SwarmCoordinator
5:39:25 PM: … using SwarmCoordinator on RENDER-01
5:39:27 PM: … SwarmCoordinator failed to be initialized
5:39:27 PM: … initializing local performance monitoring subsystem
5:39:27 PM: … initialization successful, SwarmAgent now running
5:39:27 PM: [Interface:TryOpenConnection] Local connection established
5:39:28 PM: [Interface:OpenJob] Error: Not found
5:40:43 PM: [Connection] Detected new local connection from same process ID as an existing one, closing the old one
5:40:43 PM: [CloseConnection] Closing connection 6B62AD14 using handle 6B62AD14
5:40:43 PM: [CloseConnection] Connection confirmed for disconnection 6B62AD14
5:40:43 PM: [CloseConnection] Closing orphaned Job ()
5:40:43 PM: [CloseConnection] Connection disconnected 6B62AD14
5:40:43 PM: [GetMessage] Safely returning to 6B62AD14 with no message
5:40:43 PM: [Interface:TryOpenConnection] Local connection established
5:40:43 PM: [Interface:OpenJob] Error: Not found
5:40:43 PM: [MaintainConnections] Local connection has closed (6B62AD14)
5:40:43 PM: [MaintainConnections] Removed connection 6B62AD14

this what the error says in swarm agent