4.19 Mac Fatal Errors don't cancel build process

When building on a mac, a fatal error doesn’t cause the build process to cancel or stop like it does on windows. See this log. You can see that the cook command fails and stops, but the stage command continues.

 LogGameplayTags: Display: UGameplayTagsManager::DoneAddingNativeTags. DelegateIsBound: 0
  LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb
  LogCook: Display: Mobile HDR setting 1
  LogCook: Display: Creating asset registry
  LogMac: Error: appError called: Assertion failed:  [File:/Users/deathlyrage/UnrealEngine-4.19/Engine/Source/Runtime/CoreUObject/Private/Misc/PackageName.cpp] [Line: 399]
  FilenameToLongPackageName failed to convert '../../../Engine/Plugins/Runtime/ResonanceAudio/Content/VisualizationMeshMaterial.uasset'. Attempt result was '../../../Engine/Plugins/Runtime/ResonanceAudio/Content/VisualizationMeshMaterial', but the path contains illegal characters '.'
  
  LogICUInternationalization: Display: ICU TimeZone Detection - Raw Offset: +10:00, Platform Override: ''
  LogCrashDebugHelper: Warning: CrashDebugHelperConfig invalid
  LogCrashDebugHelper: Warning: PDB Cache disabled
Took 60.756225s to run UE4Editor, ExitCode=0
********** COOK COMMAND COMPLETED **********
********** STAGE COMMAND STARTED **********
Creating Staging Manifest...
Cleaning Stage Directory: /Users/deathlyrage/Jenkins/workspace/theisle/theisle-mac/trunk/Saved/StagedBuilds/MacNoEditor

Hello,

We’ve recently made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.

https://forums.unrealengine.com/unreal-engine/announcements-and-releases/1410408-unreal-engine-bug-submission-form

Thanks