Could it be a variant of this bug?: Crash when adding & removing many map keys? - Blueprint - Epic Developer Community Forums
I may have misinterpreted the crash requirement - I found that the TMap (or TSet) had to have at least 3 elements left after removal - lower amount would work fine.
You have more than 3, so you fulfill that requirement. But you say that it happens after removing 15 times?
Sry are fifty times, not fifteen D:!
This is simple… TMap Ids = {1,2,3,4,5} in the begin play
delete 1, add 6 ->{2,3,4,5,6}
delete 2, add 7 ->{3,4,5,6,7}
…
delete 46, add 51 ->{47,48,49,50} -> Engine got freeze… no crash… freeze!! via task manager i close it.
UE 4.15.1 latest version:
When i open the level Blueprint Communication_map from “Content Examples” Project from Learning tap Unreal engine Freezes not Respons i must use the Task Manager to Close!
and not Crash report showing
also there is another Level that also Freezes UE i canot remember which!??
Has there been any progress on the blueprint data loss issues that were aimed to be fixed in 4.16? Just would be nice to know how excited I should be getting
Loving the new version, especially the gameplay tags. However I noticed that there seems to be a problem with gameplay tags in maps in Blueprint. A map with FGameplayTag as key will not work in the Blueprint defaults, showing just a blank space where you would set the tag (I assume the same goes for tags in the map value). Arrays and Sets work just fine with tags, and it does not complain about having a gameplay tag in the TMap, it seems to be just the Blueprint defaults interface having problems with tags in maps.
Looking at the specific ticket for that issue - Unreal Engine Issues and Bug Tracker (UE-37428) - the issue has been updated as ‘Cannot Reproduce’ in 4.16. This has been tested and confirmed by support staff. It is believed that this issue was resolved while addressing a different issue. However, please be sure to test and let us know once the 4.16 Preview is available.
We’ve had a delay due to some critical issues that were identified during QA testing, but we are currently targeting this week to begin the Preview.
Unless this issue has been reported via our bug reporting process (follow the link in my signature) and we have confirmed the issue and are tracking it in an internal ticket, then I cannot say with any certainty whether it has been fixed or not yet.
The 4.15.2 Hotfix is now live! This hotfix resolves a number of significant issues in the 4.15 release. Please be aware it also disables the new Event Driven Loader from being enabled by default; this will be restored in a later engine version.
Important!
Fixed in 4.15.2
Fixed! UE-35606 Crash when Importing .OBJ using the File > Import into Level Option Fixed! UE-42207 SVN SASL binaries may be causing crashes for some users Fixed! UE-42911 Reflection capture crash in FindOrAllocateCubemapIndex Fixed! UE-42165 [CrashReport] UE4Editor_Renderer!FReflectionEnvironmentSceneData::ResizeCubemapArrayGPU() [reflectionenvironment.cpp:215] Fixed! UE-43279 Crash launching QAGame onto Windows Fixed! UE-42920 Regression in Gaussian and Circle DOF Fixed! UE-43443 GC Clustering broken for USoundWave assets (crash) Fixed! UE-43028 UnrealVS is not working in Visual Studio 2017 Fixed! UE-43888 GitHub 3475 : Added a gitignore exception for automation files. Fixed! UE-43608 EDL in 4.15 may not be fully safe and should be disabled by default Fixed! UE-43346 Crash in Packaged Game When Using Gameplay Tags Fixed! UE-42547 Removing a key from a Enum Map variable causes duplicate keys to remain Fixed! UE-43928 FBlackboardKeySelector filters cause invalid argument assert Fixed! UE-42759 Vulkan is crashing on S7 Mali Fixed! UE-42184 IAP failed to read purchase Fixed! UE-41313 Failed to compile C++ Code project, for iOS/tvOS in Development, in Xcode 8.3 beta 1 Fixed! UE-44029 FRepChangelistState leaks memory Fixed! UE-44470 Compile failure packaging code project for tvOS from Fixed! UE-43454 Add Aftermath support to UE4Editor
I sent you guys some crash reports using the new NVidia driver and 4.15.2 please for the love of god get this fixed its been stopping me from using any version beyond 4.14.3
Fatal error: [File:D:\Build++UE4+Release-4.15+Compile\Sync\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp] [Line: 796]
Rendering thread exception:
Fatal error: [File:D:\Build++UE4+Release-4.15+Compile\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 181]
Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0006 - ‘HUNG’)