Any hints about how many more hot fixes are coming before 4.16 previews begin to be planned for ? (I really need that new audio engine for Gear VR :o )
Since you have P4 access, please ask your question on the UDN and we’ll follow up there.
We are considering one more 4.15 hotfix, but it will likely be just for a few specific updates. Most of our attention is now focused on 4.16.
Cheers
Hey [MENTION=9] Ellis[/MENTION],
thanks for letting me know. Regarding crash reports without callstacks/references, this is due to me not having included the debug symbols. I only included the debug symbols on an experimental build for getting the logs however then forgot to include the crash reporter on that version.
Either way I had to revert to 4.14 for now. By the way I have no custom code other than including Steamworks 1.39 (which you do for 4.16 too) and since the engine crashes on launch and only on some AMD GPUs I find it very unlikely that this is caused by me. I guess you did not have a large enough test sample size yet to catch this issue.
Anyway thanks again and please let me know if you have any more information.
EDIT: Seems like other people have this issue too: Why does My Game Crash on Launch for Some Players? - Rendering - Epic Developer Community Forums
Having a CTD when creating a new project and saving with the project settings window open. The project launches for a split second, pulls up the project settings window, then disappears. I submitted the issue when it happened but figured I’d mention it here -
Hi . Really appreciate your work on engine!
After installing hotfix my blueprint with casting of actor to base class is not working anymore… Not sure is it a bug or my fault.
http://imgur.com/qNokwgV
http://imgur.com/eOzjGNM
P.S. For some reason can’t attach image to post, just added links to it.
Sorry, everything is ok now, just restart editor twice…
having the exact same issue (only after installing the hotfix x.x.1) do you guys know what’s going on?
Interesting, when I reported this issue back then I already had used a version using all but the last few 4.15.1 commits. Do you have this crash in the editor? If so please make sure to send the reports to Epic and I would personally also be interested in your system specs.
Btw if what you are saying is true then the crashes might have been caused by any commits between 4.15 release (CL 3299760) and the one which I was using (CL 3341735).
only after opening a project, the editor launcher works perfectly fine, only after i open a project, it crashes
I’m also having problems finding any Steam sessions in 4.15.1 in a packaged game.
Hi Vasault.
I’ve researched your crash logs and you are actually experiencing a different issue. I have logged a ticket for your crash (Unreal Engine Issues and Bug Tracker (UE-43503)) however we have little information to go on currently. It is not unique to the hotfix, or even to the 4.15 release. It is likely related to drivers or hardware. We will be reviewing data to determine if there is any obvious trend.
Please follow the link in my signature to post a bug report on the UE4 Answerhub.
Thanks
Thanks , i solved my problem after setting my gpu configuration to balanced, instead of the one i used to use, btw, this didn’t happened before, but for some reason, that setting disabled some of the libraries from dx11 api, and sorry for the misleading case
I’m a bit late moving to .15 as I did it just today so not sure if this thread gets read much.
But I am noticing a definite slowness in working with my Blueprints. Adding nodes, compiling takes probably a second or even two longer than it used to.
It feels very sluggish. Has anyone else noticed the same?
EDIT: Just tested tweaking my hot saturated light glows and they work MUCH better now with the new tonemapper! Thanks for that!
EDIT2: Blueprint work speed seems back to normal now. I think it was just because I hadn’t done a build/cook yet with the new version.
Cheers
Hey [MENTION=9] Ellis[/MENTION], do you already know when the 4.16 preview will start?
The Preview for 4.16 will begin this month (April), within the next few weeks.
Cheers
Any estimate on the next hotfix 4.15.2? =)
None that I can comfortably give. We are waiting on some 3rd party updates that will be a part of the hotfix.
Logged a regression two weeks ago. Could someone at epic check this. Maybe this can get fixed for 4.15.2 or maybe it’s by design?
Hello,
Sorry for the stupid question but where can i find the “Receive Hardware Input” option for umg components ?
I tried various search in the project settings and in the per component detail window, tried in the graph section too, i can’t find any of those words anywhere.
Must be right under my nose, i just don’t see it.
Thanks
Cedric
[EDIT] all right, stupid me, i was looking for it in the widget blueprint, it’s a property of the widget component
account
is it free is i createa unreal engine account nad donwload the engine?