4.15 Released!

You need to build from source to get it.

That specific one should be resolved in the upcoming 4.16 release.

Cheers

Any progress on this, I sent in several crash reports using 4.15.2 and the new NVidia driver. the reason I am now hell bent on getting this fixed is because windows 10 freaking made me update "forced updates’ you know to the creator edition https://www.microsoft.com/en-us/windows/features which now cause my 4.13.2 to suffer from this Microsoft Creators Update breaking UE 4.13 - Programming & Scripting - Epic Developer Community Forums

So its to the point now that I am screwed cant use 4.13.2 nor 4.14+, so I guess its now game over till you guys sort out the issue with Unreal Engine Issues and Bug Tracker (UE-42280)

So how about it whats the progress since you all got that new stuff from NVidia talked about here https://www.unrealengine.com/blog/tracking-down-gpu-hangs-with-nvidia-aftermath-and-4-15-2

Thanks!

After the upgrade to version 4.15.2, crashes started. It is impossible to work. Almost every 5 minutes a failure. There is even a blue screen of death. How to return version 4.15.1. She worked steadily for me.

Hi Agni78.

I’ve pulled up your CrashReporter submissions and found that you’ve recently experienced a handful of different crashes. However, so far, you are the only one who has experienced these. We’d like to investigate them, but we require more information from you. Please click the “How to report a bug” link in my signature so we can follow up.

If we identify that a new issue has been introduced, we will look into what can be done to correct it. Otherwise, there is no means to roll back an update via the Launcher, but you could compile the 4.15.1 source code via Github and work with that.

Cheers

[MENTION=9] Ellis[/MENTION]

I encountered one odd behavior going from 4.15.1 to 4.15.2. I have my BP actor that contains skeletal mesh with anim BP and the actor is inactive in the scene. At certain point the actor gets activated by another actor.

In 4.15.1, inactive actor was just sitting there quietly, until activated (when activated, anim BP would kick in and play montage). However, in 4.15.2 even though the actor is inactive, anim BP kicks off right on spawn (and montage plays). I worked around this behavior, but just wondering whether 4.15.1 (and all prior releases) was faulty and 4.15.2 got it fixed, or other way around? (if you think it’s a bug, I will do the proper report)

We don’t have an update yet. I have seen your crash logs (thank you), and we are compiling information from other incoming crash reports.

To my knowledge there were no specific updates in 4.15.2 that intentionally touched this functionality. I would say it may be an ‘unexpected behavior’ that may be worth looking into.

Cheers

Looks like 4.15.2 broke “Apply Paper 2D Texture Settings”. The resulting textures are awful, I even tried the character texture supplied for the 2D Mega Man style tutorial. This issue appears to be fixed with 4.16 Preview 2.

Thanks for the answer.
But I completely removed the engine from the computer, again installed version 4.15.2. And the problem disappeared.

UPDATE!

The 4.15.3 Hotfix is now live! This hotfix resolves issues introduced in 4.15.2.

Fixed in 4.15.3

Fixed! UE-45239 Crash on draw material to rendertarget (originally logged as UE-44742)
Fixed! UE-45238 Editor Crash on after creating blueprint structure (originally logged as UE-44878)
Fixed! UE-45241 ShadowProject gpu performance regression from Aftermath (originally logged as UE-44841)

REMEMBER: Please report any new bugs you find by following the How To Report a Bug Guide

What is the total size of Unreal Engine 4.15 after installation?

4.16 for me is 28GiB size, I have set debug files(.pdb) to be compressed.
I excluded and mobile support from my install.

HTH