Hi,
I’m having issues with Map Build Data file and level streaming.
We are using a master level that cointains all the existing levels, so what we do is to show and hide the levels depending on what point of the game the player is.
The light is being built inside each “sublevel”. But there’s one level that is not loading correctly, the light showed in the master level doesn’t match with the light showed inside the sublevel. I have no idea why is this happening… I think maybe is something about that new file “BuiltData” that is not being loaded correctly or something like that, because each time I load the master level, it says “failed to import for MapBuildDataRegistry”, referencing to the sublevel BuiltData.
In fact, all the light data from the sublevel has gone and I have to build lights… again…