Hi everyboyds,
I have a problem with a SceneCaptureComponent2D since a convertion from 4.8.3 to 4.10 Unreal version, and I need your light for find a solution.
My SceneCaptureComponent2D is a camera of my touchpad, in my Actor, the CaptureCoponent is the child of the Touchpad Mesh. And this Actor is AttachTo the MainCamera (with a ChildActorComponent) in my Character blueprint. like this :
Before the convertion I had this result :
End in 4.10 I have this, no light, a very dark scene et a strange blue plan.
for the blue plan, after my research, it come from the Exponential Heigt Fog Component, after desable it :
BUT ! If i place my TouchPad Actor alone in the scene, In the editor it’s work normaly ! I don’t understand why :’(
All settings are exactly the same bettween two version.
SceneCapture
- Capture Srouce : Final Color (LDR with PostProcess)
- Capture Every Frame : True
- Max View Distance : -1.0
PorstProcessVolume
- All at default
Texture render Target 2D
- Sixe X : 1280
- Sixe Y : 720
- Address X : Wrap
- Address Y : Wrap
- HDR : True
- Auto Generate Mips : False
Compression
- Compression Settings : HDR
I someone have one idea, I need it
Sorry if my english is not good.