4.10 building crashes unreal instantly at swarm connection message. OR it just fails… and doesnt crash Just a simple lighting build failed message… Here is log… On a side note i am so sick and tired of this engine. its 90% bug report… 10% doing any actual work…
LightingResults: New page: Lighting Build LoadErrors: New page: Loading map: BathHouse_Sections3.umap MapCheck: New page: Map Check LightingResults: New page: Lighting Build LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000FB689C6DE0 LogEditorServer: Finished looking for orphan Actors (0.000 secs) Cmd: MAP CHECKDEP NOCLEARLOG MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 381.238ms to complete. LogFileHelpers: Loading map ‘BathHouse_Sections3’ took 1.816 Cmd: UpdateLandscapeEditorData -warnings Cmd: UpdateLandscapeEditorData LogHttp:Warning: Timeout processing Http request. 000000FC87E6C200 MapCheck: New page: Map Check Cmd: MAP REBUILD ALLVISIBLE LogEditorServer: Rebuildmap Clear paths rebuilt MapCheck:Warning: Warning WorldSettings_1 Hierarchical LOD System is disabled or no HLOD level settings available, unable to build LOD actors. LogStats: STAT_HLOD_BuildClusters - 45.661 ms LightingResults: New page: Lighting Build - Nov 15, 2015, 11:04:59 AM LightingResults:Warning: Warning InstancedFoliageActor_1 Instanced meshes don’t yet support unique static lighting for each LOD, lighting on LOD 1+ may be incorrect LightingResults:Warning: Warning InstancedFoliageActor_1 Instanced meshes don’t yet support unique static lighting for each LOD, lighting on LOD 1+ may be incorrect LightingResults:Warning: Warning InstancedFoliageActor_1 Instanced meshes don’t yet support unique static lighting for each LOD, lighting on LOD 1+ may be incorrect LightingResults:Warning: Warning InstancedFoliageActor_1 Instanced meshes don’t yet support unique static lighting for each LOD, lighting on LOD 1+ may be incorrect LightingResults:Warning: Warning InstancedFoliageActor_1 Instanced meshes don’t yet support unique static lighting for each LOD, lighting on LOD 1+ may be incorrect LightingResults:Warning: Warning InstancedFoliageActor_1 Instanced meshes don’t yet support unique static lighting for each LOD, lighting on LOD 1+ may be incorrect LightingResults:Warning: Warning InstancedFoliageActor_1 Instanced meshes don’t yet support unique static lighting for each LOD, lighting on LOD 1+ may be incorrect LightingResults:Warning: Warning InstancedFoliageActor_1 Instanced meshes don’t yet support unique static lighting for each LOD, lighting on LOD 1+ may be incorrect LightingResults:Warning: Warning InstancedFoliageActor_1 Instanced meshes don’t yet support unique static lighting for each LOD, lighting on LOD 1+ may be incorrect LightingResults:Warning: Warning InstancedFoliageActor_1 Instanced meshes don’t yet support unique static lighting for each LOD, lighting on LOD 1+ may be incorrect LogStaticLightingSystem: Running Lightmass w/ ImmediateImport mode ENABLED LogStaticLightingSystem: Running Lightmass w/ ImmediateProcess mode ENABLED LogStaticLightingSystem: Running Lightmass w/ Sorting mode ENABLED LogStaticLightingSystem: Running Lightmass w/ Mapping paddings ENABLED LogStaticLightingSystem: Running Lightmass w/ Mapping debug paddings DISABLED LogEditorBuildUtils: Build time 0:00:02 Cmd: UpdateLandscapeEditorData