I have a 3d widget I’m trying to put in world space the back ground in the widget show up as clear or black. I have tried setting the blend mode to transparent from masked. The widget works fine if you run it in screen space. What am I missing? Or is this a bug?
Hello GameMaster79,
This is a known issue. It has been labeled as “Won’t Fix”. I have provided a link to the public tracker for more information. I hope that this information helps.
Link: Unreal Engine Issues and Bug Tracker (UE-41001)
Make it a great day
Thank you. At least now I can move on.