Issue with background Blur in 3D widget when placed in world space or in VR scene

Hello Everyone,
I created a widget with a background blur, text, and a button. I added this widget to the VR scene. However, when I previewed it in the VR headset, the widget appeared black. Upon researching in the forum, I discovered that the issue with the blur background (transparent background) has been labeled as ‘won’t fix.’ According to this post: 3D widget in world transparent background shows up black - #2 by anonymous_user_e729f54e

Has this issue been addressed or updated in UE 5.2 or 5.1?

This is the widget I had created:

This is the VR preview screenshot:

having the same issue.

@tomaaron872

Hey, I got to know that background blur is not for the world. The better option is, added an image add any color, and reduce the opacity to 0.3, so it will become transparent and blur.

try this and let me know if it not work.

@shravanum01
thanks for getting back. Do you mean adding a actual image?

Hello

@tomaaron872

Create new Widget Blueprint, add canvas panel and the add image (initially in white color) change the color as your choice, in Details panel in the appearance section there is color and opacity option, reduce the opacity to 0.3-0.5( depend om your transparency)

Here I m attaching the reference image, kindly go through it, If have any doubt feel free ask