Wow 3dlight! Your example project and tutorial are extremely useful. Thanks again for this amazing contribution to the UE4 + VR communities!
Do you think it would be possible to take panoramas (stills only) via C++ at runtime? Spawn a scene capture cube (or just take screenshots from the cardinal directions), do the material blending, render to a texture, and then take a screenshot from the PanoCapture camera (using the HighResScreenshot function)? Does that seem viable to you?
Seems like it would definitely cause a performance hiccup, but it would be an awesome feature for players!