Works fine, but it’s crashing after the same number of frames with an out of memory error (my video memory is full all the time, but my RAM is fine). Apparently the captured frames stay stored in memory until the whole thing breaks. Did you, by any chance, see this error?
The current implementation will eat your RAM and your dog.
Love the plugin. Think I solved your RAM issues with some garbage collection blueprint additions. Added in a check that collects garbage after a user defined number of frames. Seems to keep the program running steadily, but might have some undesired effects if your scripts aren’t handling garbage collection correctly. I’ll make sure everything is stable and add it to your github in the next day or two. As for the dog, we’ll have to keep looking for a solution.
I m absolutely not a developper, but I need really this plug.
I tried to follow the explication video, but…
First, I download Code soruce of UE4, and I unzip all in a folder. I tried to click on GenerateProjectFile, without success : I ve an error message.
I tried to copy/past this content in different folder ( in my project folder, in UE4 Engine folder…) same result
After fews test I found a solution for rebuilt with other way ( generated Visual Studio File, and rebuild project in VS )
I can open my project, with the camera stereo, Left Eyes texture, Right eye etc… like a tutorial video.
But i don’t understand how to launch BenchmarkStereo for to generate the panoramic render…
Ryan I am running in Bench mark mode but I have a video texture in the scene and the frame rate on the video texture gets messed up can you by any chance look at a quick test using videos in your scene and retaining their frame rate? I would really appreciate your support.