Awesome! I’ve been looking for something like this to export to YouTube360. I’ve only ever seen one person do this in UE4 before but they had no contact info and didn’t post any doc.
Got it working. First time I’ve ever successfully compiled the source code. Kudos for the instructions. Will be bringing my Dubstep Dinosaurs to YouTube360 soon. Thanks Michael!
I haven’t tried to get this working yet, but I wanted to come in here to thank you for putting this out there. I’ve been waiting for something like this for awhile!
Hi Allar!
Just tried your plugin. Works, ate RAM couple times, cat’s fine though. Does it works with the post effects for you? Or anyone? Can’t get them to show
Cheers,
MELT
Works fine, but it’s crashing after the same number of frames with an out of memory error (my video memory is full all the time, but my RAM is fine). Apparently the captured frames stay stored in memory until the whole thing breaks. Did you, by any chance, see this error?
[QUOTE=Allar;301905]
The current implementation will eat your RAM and your dog.
Love the plugin. Think I solved your RAM issues with some garbage collection blueprint additions. Added in a check that collects garbage after a user defined number of frames. Seems to keep the program running steadily, but might have some undesired effects if your scripts aren’t handling garbage collection correctly. I’ll make sure everything is stable and add it to your github in the next day or two. As for the dog, we’ll have to keep looking for a solution.
Hello. I love your plugin. Works great but i have a problem. I tried to make simple 5 sec video just for test. But it only giving me couple frames, like 11. What am i doing wrong? btw im on 4.8
Are you running the plugin with the editor in benchmark mode? If you try to just run the plugin normally, UE4 will skip frames, but if you use benchmark mode it locks in the framerate you set.
I m absolutely not a developper, but I need really this plug.
I tried to follow the explication video, but…
First, I download Code soruce of UE4, and I unzip all in a folder. I tried to click on GenerateProjectFile, without success : I ve an error message.
I tried to copy/past this content in different folder ( in my project folder, in UE4 Engine folder…) same result
After fews test I found a solution for rebuilt with other way ( generated Visual Studio File, and rebuild project in VS )
I can open my project, with the camera stereo, Left Eyes texture, Right eye etc… like a tutorial video.
But i don’t understand how to launch BenchmarkStereo for to generate the panoramic render…
Ryan I am running in Bench mark mode but I have a video texture in the scene and the frame rate on the video texture gets messed up can you by any chance look at a quick test using videos in your scene and retaining their frame rate? I would really appreciate your support.