360* 3D video Player...help!

So,

i’ve found this guide, Tutorial: Create a VR cinema with stereoscopic 3D support (UE 4.5 , no C++) - XR Development - Epic Developer Community Forums

I’m pretty sure i can’t adapt it but basically heres what i need / i have:

360* Video in top bottom format, I have the setup in unity. (projecting onto two spheres one with each vr camera)

However is this possible in ue4 or is there a setup where it could possibly be done? Each camera only needs to see one sphere but as far as im aware you cant separate the cameras in ue4 to do this? The idea is to have the 360* video playing (with depth) and then a mesh overlayed in the camera component so you can look around it. Imagine a car interior with a 3d video playing in the windows etc surrounding you!

Any help would be GREATLY apreshiated, its frustratingly urgent now too!

You can use one camera and two spheres. Make each sphere just visible on one half of the screen. Just use a masked material and and If-node for masking. The math for masking half the screen you can get from the link you posted.

Thanks! I’ve got that bit nailed now. I’m just confused about splitting the image into top bottom uvws and the math behind that. How to get top half projecting and bottom half projecting into the spheres!

Edit sorry, confused over the masking side of things, thought i nailed it but aparently not! Would love some more help on it :smiley:

There ya go:

left.jpg&stc=1&d=1424862147

Just plug that into the opacity mask.

For the other eye just reverse it, so change 0 to 1 and 1 to 0.

That is great! Thankyou! I’m encountering anotjer issue the media texture is causing huge fps lag using the 2048x2048 video wmv around 7mb!

We use HISPlayer Unreal Video Player to play 8K with 73 FPS in our Unity and Unreal projects. It might be a bit too much for what you need, but definetely worth a look if you want to save your time.