2D playbook looks weird

Trying out paper character but whenever I view the character at a distance in the level it has a weird effect when it changes frames where the pixels will be blurry or transparent what setting do I need to change to resolve the issue or is this just normal to what I am doing

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Hi there @MutenYoshi. Hope you’re doing well!

This topic has been moved from International to Rendering.

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Thanks and happy developing! :slight_smile:

If you would prefer a different category, feel free to DM/@ me.

For additional context, all my settings are default for the sprite, the texture that the sprite uses have their filter set to nearest. Could be possible that I have to edit the playrate of the flipbook. I want to flipbook to run somewhat fast when it plays.

After a bit of research I found at that my issue is something called ghosting. Found another post that had similar issue and discovered it could be fixed with changing the anti-aliasing method I was using. Switched from TSR to MXAA. Hope this helps anyone else looking.