Trying out paper character but whenever I view the character at a distance in the level it has a weird effect when it changes frames where the pixels will be blurry or transparent what setting do I need to change to resolve the issue or is this just normal to what I am doing
For additional context, all my settings are default for the sprite, the texture that the sprite uses have their filter set to nearest. Could be possible that I have to edit the playrate of the flipbook. I want to flipbook to run somewhat fast when it plays.
After a bit of research I found at that my issue is something called ghosting. Found another post that had similar issue and discovered it could be fixed with changing the anti-aliasing method I was using. Switched from TSR to MXAA. Hope this helps anyone else looking.