20k texture how to make it work with unreal?

How can you make a large scale texture 8k+ work?
We need such a large texture for a lanscape where we project a map on to use it as a template.
Is there a way to divide the texture in multiple pieces and then put them back together in UE4 and
apply it.
Hope somebody can help and thanks in advance.

Not sure why you would need 10k but you would have to modify the engine files. If your using a static mesh you can divide the materials and textures. Someone created a landscape stitching plugin where multiple landscapes could be used. Lighting multiple landscapes would be difficult without it. Creating a material with 4 textures and apply it to a landscape would do the same.

You’re typically better off layering different scales of textures of top of each other.

You could split the texture into multiple 8k textures and combine them in the material editor as well.

@ZacD @thadkinsjr Thanks, we’ve figuered it out, with Texture-Masking.

1 Like