2 duplicate symbols for architecture arm64

Hello everyone,
Below mentioned error is occurring when I’m trying to package as IOS build.
I’m using Unreal 4.27(Working on a premade game, they also used MSSR Plugin) and xcode 15.0.1 Before this I have solved various isTrivial, TAtomic related and some more errors that came in the output log.

Can you guys help, how can I resolve this or point out which files are included in Modules.core1-15 ?
********** BUILD COMMAND STARTED **********
UATHelper: Packaging (iOS): Running: mono “/Users/Shared/UnrealEngine/UE_4.27/Engine/Binaries/DotNET/UnrealBuildTool.exe” RealAbilitiesGame IOS Shipping -Project=“/Users/unityteam/Documents/Unreal Projects/pc-to-ios-unreal-project/RealAbilitiesGame.uproject” “/Users/unityteam/Documents/Unreal Projects/pc-to-ios-unreal-project/RealAbilitiesGame.uproject” -No
UBTMakefiles -remoteini=“/Users/unityteam/Documents/Unreal Projects/pc-to-ios-unreal-project” -skipdeploy -distribution -Manifest=“/Users/unityteam/Documents/Unreal Projects/pc-to-ios-unreal-project/Intermediate/Build/Manifest.xml” -NoHotReload -log=“/Users/unityteam/Library/Logs/Unreal Engine/LocalBuildLogs/UBT-RealAbilitiesGame-IOS-Shipping.txt”
UATHelper: Packaging (iOS): Using ‘git status’ to determine working set for adaptive non-unity build (/Users/unityteam/Documents/Unreal Projects/pc-to-ios-unreal-project).
UATHelper: Packaging (iOS): Couldn’t find PLCrashReporter in folder ‘lib-Xcode-15.0.1’, using default ‘lib-Xcode-12.4’
UATHelper: Packaging (iOS): Compiling against OS Version 12.0 [minimum allowed at runtime]
UATHelper: Packaging (iOS): Compiling with iPhoneOS SDK 17.0
UATHelper: Packaging (iOS): Adding PostBuildSync action
UATHelper: Packaging (iOS): Writing manifest to /Users/unityteam/Documents/Unreal Projects/pc-to-ios-unreal-project/Intermediate/Build/Manifest.xml
UATHelper: Packaging (iOS): Building RealAbilitiesGame…
UATHelper: Packaging (iOS): Performing 8 actions (5 in parallel)
UATHelper: Packaging (iOS): [1/8] Compile SharedPCH.Engine.ShadowErrors.h
UATHelper: Packaging (iOS): [2/8] Compile RealAbilitiesGame.cpp
UATHelper: Packaging (iOS): [3/8] sh /Users/unityteam/Documents/Unreal Projects/pc-to-ios-unreal-project/Binaries/IOS/RealAbilitiesGame-IOS-Shipping
UATHelper: Packaging (iOS): duplicate symbol ‘ENamedThreads::FRenderThreadStatics::RenderThread_Local’ in:
UATHelper: Packaging (iOS): /Users/unityteam/Documents/Unreal Projects/pc-to-ios-unreal-project/Intermediate/Build/IOS/UE4/Shipping/RealAbilitiesGame/RealAbilitiesGame.cpp.o
UATHelper: Packaging (iOS): /Users/Shared/UnrealEngine/UE_4.27/Engine/Intermediate/Build/IOS/UE4/Shipping/Core/Module.Core.1_of_15.cpp.o
UATHelper: Packaging (iOS): duplicate symbol ‘ENamedThreads::FRenderThreadStatics::RenderThread’ in:
UATHelper: Packaging (iOS): /Users/unityteam/Documents/Unreal Projects/pc-to-ios-unreal-project/Intermediate/Build/IOS/UE4/Shipping/RealAbilitiesGame/RealAbilitiesGame.cpp.o
UATHelper: Packaging (iOS): /Users/Shared/UnrealEngine/UE_4.27/Engine/Intermediate/Build/IOS/UE4/Shipping/Core/Module.Core.1_of_15.cpp.o
UATHelper: Packaging (iOS): ld: 2 duplicate symbols for architecture arm64
UATHelper: Packaging (iOS): clang: error: linker command failed with exit code 1 (use -v to see invocation)
PackagingResults: Error: linker command failed with exit code 1 (use -v to see invocation)
UATHelper: Packaging (iOS): Took 32.23173s to run mono, ExitCode=6
UATHelper: Packaging (iOS): UnrealBuildTool failed. See log for more details. (/Users/unityteam/Library/Logs/Unreal Engine/LocalBuildLogs/UBT-RealAbilitiesGame-IOS-Shipping.txt)
UATHelper: Packaging (iOS): AutomationTool exiting with ExitCode=6 (6)
UATHelper: Packaging (iOS): RunUAT ERROR: AutomationTool was unable to run successfully.
PackagingResults: Error: AutomationTool was unable to run successfully.
PackagingResults: Error: Unknown Error