I would like to again request the Volumetric Light Shafts integration to get some attention. It’s been on Trello as the 2nd highest Rendering request for almost 2 years now and still it’s only a “Wishlist/Backlog” item. Can you please look into this.
Several games on PS4 (including Killzone as a launch title) have this, so performance can’t be a reason for not implementing it. And please do it for all light types not just directional lights. The Order 1886 is one of the best examples how volumetric lighting can greatly contribute to the overall atmosphere and not just be used as a gimmick.
We need this too. There is free access to nvidia volumetric lighting, but native implementation would be much better because of future support. Seems it’s a well researched topic without noticeable dark spots (compared to dynamic GI for example), so it’s just a question of time on your side, hope you’ll find it.
Native support would be really great. I’ve worked out a fake solution using in-engine features, though it isn’t very performance friendly, and it’s very low-resolution. The link is in my signature.
Yes, please. Loving UE, but there are a few bits like volumetric light shafts (and one has to envy Cryengine for all the new volumetric stuff) that are kinda hard to explain why missing in such engine in 2016
Someone from Epic staff said - there are many amazing rendering techniques on the market, but there is always lack of time to implement them. For example Order 1886, The Last of Us and some other games use capsule shadows for dynamic objects. In UE4 they’ll come only in 4.11… On other hand, volumetric lighting has pretty large impact on level’s atmosphere, and shouldn’t be done in last week before game release. So, like topic starter said - ASAP.
Shameless plug, I’ve got a decent solution built in blueprints and coming on the Marketplace on June 22 for $5 if you don’t wanna wait, it’s fairly performative and accurate, works with all light types, more features like fog patterns and dust particle placement coming out in the first update after release. Link in my signatuire.