Instance Foliage Mesh Position

So, I am trying to make a material that changes depending on the world position of the mesh. I can do this with individual meshes, but when I use the Foliage Editor and add in Instance Meshes to my scene, the Actor Position in the material gets the Instance Foliage Mesh Actor instead of each instance. Is there a way to get each instance’s position? (Can’t use bp since there is no way to get each instance of the meshes from the Foliage Mesh Actor, that I know of!) I can almost achieve this using Absolute World Position, but it is not perfect.

Any help would be great!
–GMC

Nope! Lol, there probably is a way to do it, but I have no idea currently!

Hey, Have you ever managed to find a solution to this?

Well, it seems we may have an answer for this in October, according to Trello!

You should be able to get instance position if you pass Object Position node OR (0,0,0) chained to TransformPosition LocaTtoWorld node via custom UV, or use it for WPO…