I have some strange problem with my project, my meshes start flickering after light build.
If I update/Overridden Light map Res and build my light the meshes flickering. If I build light with default light map res, Scene looks good and don’t flicker.
attaching video, please let me know what kind of error it is.
I am using UE 4.26 along with Luoshuang’s GPU Lightmass.
Official 4.25 and 4.26 having some glitches in calculations, namely TemporalAAHistory structure was not filled out correctly
Here’s the only solution that will surely fix for both 4.25 and 4.26 versions (building from the source and fixing engine glitch), since 4.25 will not have any more updates and 4.26 also has the same issue:
get Unreal 4.25 source, following link is a step by step instructions on how to get the source (no need for the building until you change buggy scripts, just when you get 4.25 source unzipped from git, run Setup.bat, after that run GenerateProjectFiles.bat ): Building Unreal Engine 4 (UE4) From Source Code / GitHub - YouTube