normal
Topic | Replies | Views | Activity | |
---|---|---|---|---|
Normals in Unreal vs Marmoset | 3 | 2976 | November 26, 2014 | |
Is the detail texture node the best way to tile masked normals onto a base normal map? | 1 | 2113 | November 19, 2014 | |
I want to extract the R+G and the B+A Channels separately to create 2 separate normal textures. | 3 | 2839 | July 29, 2014 | |
Is there any way to use baked normals AND a premade material? | 3 | 608 | May 8, 2014 | |
Can one exclude Reflections from the Refraction input in a material? (for making view-deforming glass) | 0 | 627 | May 6, 2014 |