Zoom of orthographic viewport has an offset in UE 5.6

Hello,

In our project that is in 5.6, the zoom of the orthographic’s viewport has an offset as we can see in the following screenshots. Whether it be with our custom viewport or other orthographic viewports like the top view of the main viewport.

[Image Removed]

[Image Removed]

[Image Removed]

[Image Removed]

Note that the Boolean parameter allowing zooming relative to the cursor position is enabled.

[Image Removed]

Would you have any idea of what could have triggered this issue, a new parameter of the viewport to set in Unreal 5.6, a default value that could have changed somewhere? On our side, there is not a lot of changes for this version switch.

Any help will be welcome, thank you,

Philippe

Hi Philippe. I can confirm this issue exists on 5.6 and 5.6.1. I’m sorry it’s impacting you!

This will be fixed as part of 5.7. If you have git access, you can find the fix at commit 8d72b831a3d6a6ae00b4cbed0c5fa171ca28e7a1.