Hello,
In our project that is in 5.6, the zoom of the orthographic’s viewport has an offset as we can see in the following screenshots. Whether it be with our custom viewport or other orthographic viewports like the top view of the main viewport.
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Note that the Boolean parameter allowing zooming relative to the cursor position is enabled.
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Would you have any idea of what could have triggered this issue, a new parameter of the viewport to set in Unreal 5.6, a default value that could have changed somewhere? On our side, there is not a lot of changes for this version switch.
Any help will be welcome, thank you,
Philippe