I am looking for the best method to implement a Zoom feature into the Lyra Starter game in the Third Person Character shooter core for example. I would like to know the best method or direction to get me going as I am still new to the Enhanced Input system,
Would the zoom mechanic be an ability? or would i just code it into the controller/character via cpp/blueprints. I can’t seem to find anything on this as I would like to keep the third person camera mode the way it is just with the ability to be able to zoom in and out via the mouse wheel.
Any insight or input is appreciated. Thank you.