Try a seperate volume device, but a button should be doing it ???
Item spawners bug out when you use too many of them at once, somewhere near 80, but granters only activated by an event should be reliable…maybe they can’t handle a large queue.
I wonder if using a cascading circle of them, only one enabled at a time, disabled by its own grant and the next one turned on by the previous ones on grant event, maybe not, maybe the switching would not be quick enough for players leaving almost simultaneously ???