Zombies (Different AI) in Lyra Framework

Hey everyone, I have been learning Lyra for a month and wanted to create my own project. I will create a House defence game by using Lyra which we simply shoot zombies. I really liked how Lyra in animations & GAS system works. I have tried to create zombies by using Lyra AI controller but i couldnt achieve different pawn data for AI. SO i completely wanted to start a fresh start for AI. What would be your steps to create a basic AI that stands in T pose, that can be shootable in Lyra framework?
As a start i thought:

  • AI should use Lyra GAS system to be damaged.
  • able to reach our definition and lyra sub system etc.

Which one would be easier for me to create zombies in Lyra, As i mentioned, there are more differences than similarities so i am confused about using the existing bots and existing spawn system or completely new one derived from Lyra. I am not very experienced with UE but i am +5 years experience Unity developer. So i am also open to C++ editing etc. I really want to make it included in Lyra framework so that i can get fundamentals, and dont want to create a different health & damage system for AI. So how would you implement a new AI to the Lyra by using existing framework, and use some functionalities like damaging & take damage and die. I will write my own spawn system since it will be a wave system.