No worries, thanks for looking into this!
We are using the fort_character.Hide()
method when a player equips a specific item from their inventory, and then they are shown again when that item is unequipped.
No worries, thanks for looking into this!
We are using the fort_character.Hide()
method when a player equips a specific item from their inventory, and then they are shown again when that item is unequipped.