Zeus Lightning Verse Runtime Errors

Please select what you are reporting on:

Creative

What Type of Bug are you experiencing?

Verse

Summary

Several occurrences of ErrRuntime_Internal related to the ZeusLightning, associated with different causes.

Example 1:
Verse unrecoverable error: ErrRuntime_Internal: An internal runtime error occurred. There is no other information available.

Truncated callstack follows:
WeaponEquipSoundComponent_C:Play Valid Event (Unknown source) (Source: Unknown(0,0, 0,0))
BP_WeaponEquipComponent_ZeusLightning_C:Play Valid Event (Unknown source) (Source: Unknown(0,0, 0,0))
BP_WeaponEquipComponent_ZeusLightning_C:ExecuteUbergraph_BP_WeaponEquipComponent_ZeusLightning (Unknown source) (Source: Unknown(0,0, 0,0))
BP_WeaponEquipComponent_ZeusLightning_C:PlayAudio (Unknown source) (Source: Unknown(0,0, 0,0))
WeaponEquipSoundComponent_C:ExecuteUbergraph_WeaponEquipSoundComponent (Unknown source) (Source: Unknown(0,0, 0,0))
WeaponEquipSoundComponent_C:OnUnHolestered (Unknown source) (Source: Unknown(0,0, 0,0))
WeaponEquipSoundComponent_C:ExecuteUbergraph_WeaponEquipSoundComponent (Unknown source) (Source: Unknown(0,0, 0,0))
WeaponEquipSoundComponent_C:On Visibility Change (Unknown source) (Source: Unknown(0,0, 0,0))

Example 2:
Verse unrecoverable error: ErrRuntime_Internal: An internal runtime error occurred. There is no other information available.

Truncated callstack follows:
WeaponEquipSoundComponent_C:Play Valid Event (Unknown source) (Source: Unknown(0,0, 0,0))
BP_WeaponEquipComponent_ZeusLightning_C:Play Valid Event (Unknown source) (Source: Unknown(0,0, 0,0))
BP_WeaponEquipComponent_ZeusLightning_C:ExecuteUbergraph_BP_WeaponEquipComponent_ZeusLightning (Unknown source) (Source: Unknown(0,0, 0,0))
BP_WeaponEquipComponent_ZeusLightning_C:PlayAudio (Unknown source) (Source: Unknown(0,0, 0,0))
WeaponEquipSoundComponent_C:ExecuteUbergraph_WeaponEquipSoundComponent (Unknown source) (Source: Unknown(0,0, 0,0))
WeaponEquipSoundComponent_C:OnUnHolestered (Unknown source) (Source: Unknown(0,0, 0,0))
WeaponEquipSoundComponent_C:ExecuteUbergraph_WeaponEquipSoundComponent (Unknown source) (Source: Unknown(0,0, 0,0))
WeaponEquipSoundComponent_C:OnVehicleStateChanged (Unknown source) (Source: Unknown(0,0, 0,0))

Steps to Reproduce

UNKNOWN

Expected Result

No Verse runtime errors when using the Zeus Lightning

Observed Result

Intermittent verse runtime errors when using the Zeus Lightning

Platform(s)

UNKNOWN

Additional Notes

There seems to be an issue internally with the WeaponEquipSoundComponent on Zeus Lightning, when certain player states are changed. i.e. visibility, vehicle, etc.

Quick question - are you doing anything specific with the Zeus Lighting or is it simply using it in your island that causes the error?

1 Like

Nothing in particular with the Zeus Lightning, no. It seems to just be its normal use in conjunction with rest of our map.

The vehicle one is especially strange because we also don’t do anything in particular with the vehicles, they are just available to be used.

We do change the player visibility in some circumstances, and we see that flavor of the error much more often.

Sorry for the obvious question, but how are you changing player visibility?

Just trying to narrow it down so we can find the issue on our end.

No worries, thanks for looking into this!

We are using the fort_character.Hide() method when a player equips a specific item from their inventory, and then they are shown again when that item is unequipped.

Thanks for the context! We’ll go investigate.

1 Like