I’d like to build a movement system in-game that works much like the one in the VR editor, where you can grab the world and pull yourself along. With a system like that, all we’d need to do is keep the player’s velocity once they let go, and we’ll have a very basic Zero G movement system, much like a certain Oculus game that was just shown.
I’m trying to figure out how to do this via blueprint, but I figured I’d check and see if anyone is already working on it. So far I almost have it working. Oddly, the movement is about half what it needs to be, so it feels like your hands are sliding.
This is all in the MotionControllerPawn, straight from the VR Template: