ZenStore flag causes Bink Movies to be packaged incorrectly

Hey folks,

I haven’t spent a tonne of time digging in to why but I have repro’d it in a sample project. I can provide it, but haven’t given the simplicity. It seems as simple as enabling the ZenStore flag will cause the bink movies not to be packaged in a manner where the packaged game can read them. I.e. they don’t end up in a Content/Movies folder.

I have managed to verify that the cooking method isn’t important. I was able to run BuildCookRun with -skipcook and reproduced the same results with -ZenStore. Then running BuildCookRun with -skipcook and without -ZenStore, the movies came through to the right spot.

Many thanks,

David

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Steps to Reproduce

  1. Create blank project
  2. Add Bink movie
  3. Add it to cube as a material
  4. Package without -ZenStore
  5. Observe the texture working
  6. package with ZenStore
  7. Observe the URL not found error and the texture not working
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Thanks for the bug report and repro steps, we’ll follow up on this and get a fix in place.

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Uploaded sample

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