This may be below the scope of this forum, sorry if so. I’m using UE4.
Can you manually control the z order of objects in the screen? More specifically I would like to place objects in the scene that are actually very far away from the player, but render in front of everything else.
Coming from Unity, I believe the equivalent of what I need was render queues.
Not really. This was available in UE3 but is not really in UE4 yet AFAIK.
If it s a translucent material on the object you can force it to render on top of everything else though, but turning off the depth rendering in the material properties.