Your Feedback and Bug Reports Help Shape the Future of Fortnite’s Developer Tools

Your feedback directly shapes the future of Fortnite and Unreal Editor for Fortnite (UEFN), informing how we evolve our tools, features and roadmap. Today, we’re sharing how we turn your input into action using two customized flows.

We sort your input into two categories that are both handled uniquely: feedback help us improve the experience and inform our roadmap, while bug reports show us what isn’t working as expected and follow a dedicated triage process.

How We Gather and Action Feedback
Your feedback helps us improve the experience and inform our roadmap. We gather feedback from multiple sources across the community:

Input, regardless of source, is captured and recorded. We review and prioritize feedback on a regular cadence, evaluating it based on impact (for example; How significant is the change? Does it impact one developer or the broader community?) and frequency (How often do we hear this feedback? Is it a one-off or a recurring theme?). The more detail you share, including specific use cases, the more effectively we can address your concerns.

Prioritized feedback is logged directly in the same system our product and engineering teams use to plan development—your input sits alongside our internal roadmap.

We review feedback monthly with product teams to track progress on long-standing requests, surface new issues, and identify when community input has directly driven improvements (highlighted in our release notes).

By integrating your feedback directly into our planning and roadmap decisions, we are able to prioritize and build the features and tools that matters most to the community. Here are a few examples of features we’ve recently launched, thanks to your feedback.

  • New LEGO® Tools and Items
  • Custom Items in Experimental
  • Epic Developer Assistant now supports Scene Graph
  • In-Island Transactions

How We Handle Bugs

Bug reports show us what isn’t working as expected and follow a dedicated triage process. Here’s where we source the issues you’re running into:

The Epic Developer Community is the official place to report UEFN bugs. Include clear reproduction steps and attach screenshots or videos where possible. You can also upvote existing reports to help surface critical issues.

We regularly review and triage the forums to identify bugs for investigation. Our QA team then reproduces and prioritizes them by severity:

  • Critical: Blocks creation, editing, or publishing, or impacts systems like Content Service, Matchmaking, Persistence, Spawners, or new features. These get immediate attention.
  • Moderate to Minor: Issues that don’t block publishing (like slight asset misalignments) are still tracked but may take longer to resolve.

When fixes ship, we highlight them in the Community Bug Fixes section of the Fortnite Ecosystem release notes [What's New in Unreal Editor for Fortnite | Fortnite Documentation | Epic Developer Community]. We typically feature the top four or five most-voted or high-visibility fixes in each release, so you can see your reports turning into results. The forum thread will also be updated by the automated bug reporter.

Share Your Voice
Your input is vital for improving this ecosystem and helps us make meaningful and effective changes to the editor.

Keep sharing, highlighting opportunities for improvements, and telling us what you need.

Theres been this bug with the Teleporters for almost a year now or even more where even after you turn off “Play Sound Effect” it still plays the audio effects and is very loud and annoying.

:backhand_index_pointing_up: @Flak : Hi Flak, this is a good example for good tools (here stat device) can`t use in full dimension, bacause fixing this important/critical bug seems to be ignored by Epic :confused:

(Generelly, I would like if Epic give us more feedback to our problems, so that we can go more in disccussion :folded_hands: )

If you are still having these issues, could you please start new threads so we have the lastest information? Thank you!

what more informations do you need beside the linked thread?

(post deleted by author)

If it needs escalated to a ticket, we need you to fill out the bug report form with the latest information.

My feedback from the bug reporting experiences i have had…

  1. The time it takes to report a bug can be lengthy sometimes upto 1 hour and the reasons are these…

The 20/24mb limit on these forums cause me to have to upload and setup new Youtube videos then to link that to the forum post. This is due to this mb upload limit enforced on this forum(Sometimes the videos are not even viewed).

The “Logs” again this is another thing that takes some time to find them on your system then to copy the folder then compress and again in some cases you cannot upload (Due to size limit on the forum) so you have to then send via Discord direct to someone at Epic. If you don’t have anyone at Epic on social media then you need to find someone then send them again this can be an annoyance.

  1. When reporting bugs the creator reporting it should feel some satisfaction/relief its being looked at/fixed. I’m my case this is mostly true but when you see bug responses that are “Backlogged - This is something we would like to address in the future” This puts me off.

I have had instances of reporting bugs and they are still not fixed (months to years later) and this again is an issue and puts you off from reporting new bugs as you get the mentality of well i can spend an hour to report it for it to still be an issue in 6months.

I also feel that this 3 vote system to get a bug promoted to a ticket is also abit strange to me as many creators will have different creating methods so bugs may not show for 1 creator but for the other. This doesn’t mean that there is no bug its just less likely to show for creator 2 as they may not use that tool during creation.

I feel that bugs can themselves be pushed back over and over for other bugs (Higher priority) but then we have this reoccurring issue in that it’ll never be fixed (Hence the 6months+ bugs still being a thing).

I would like to say though that these forums are a true value for the community to have and we do really appreciate the time and energy that Epic put into this system with @Flak Doing an amazing job managing this space.

My post is not negative towards the forums as i feel they are a valuable asset for creators its more sharing my opinions on the experiences i have had over the years.

Keep up the good work :slight_smile:

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Recent changes are really good in terms of escalating issues and not introducing newer ones but I feel like older bugs (that are still major) are kinda forgotten 2 years+ wait time.

Thank you for the thoughtful post, Ash. I’ll look into changing the wording for backlogged issues to make it clearer that they will be addressed at some point in the future.

I’ll forward this feedback along.

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The AI assistant has been bugged for months generating outputs like the screenshot and when I feed it code it breaks the entire webpage so I can’t type in (conversation-form) the edit sent question.
checked performance and the INP goes above 1,352 ms when it should be less than 50 ms so can you escalate this issue to get fixed? @Flak

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I noticed that none of the backlogged fixes were included in the “Known Issues” report. This adds to the feeling of hopelessness that comes with a “backlog” message from the bug reporter bot. I don’t know what the solution to this is though.

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Thank you, this was passed along to the devs for investigation.