Your favorite fur / hair / groom shader setup?

:wolf:

I used the basic shader setup from the unreal docs (results a bit “meh”, not artistic) and learnt that a few of the features I had in mind are not compatible with one another (forward shading + lumen + msaa + groom). It’s a bit of a time waste to figure that out by trial and error but I don’t like sitting still.

Hair Rendering | Unreal Engine 4.27 Documentation

[UE5.2, Bug Report] MSAA glitches on Groom hair.

Still hoping to discuss more artistic, compatible, performant solutions for fur on modern standards.