Yet another FPS blueprint tutorial

I just about got the inputs working. It was pretty hard for me, you have some stuff missing (really I know you are testing are skills :slight_smile: ) but I wanted to see if I could take what I have learned and still proceed. I think I got it.

The stuff that I think might be missing.
When you go into Make Action and Make Axis functions you need to have the the C_Axis and C_Action widgets created with the variables. We created them at the beginning but we never done anything with them.
The C_Action widget is missing but its pretty much the same as the C_Axis. Those are the only nit picking problems I come across , but either way its forcing me to learn lot. Im going to miss ya so dont be gone to long :slight_smile:

I cut out all i could to shrink it down, here is the new Dropbox file… you will need to add in the plugins yourself as I cut them out to really get the size down:

It should all be there… I had you make them empty at first so you could make all the other stuff at once and not have to keep jumping around files, thought it would work out better.

Quick question, when i create Start Game custom event, my Leave_Current_State macros looks like this


instead of this

how do i fix it?

Make sure the desired state you have set on the input is set to the ‘State’ enum you set up previously. I need to clarify that in the tutorial.

Hello,
Anybody has a better image quality on the construct node for the event graph inside MM_S_V_line?

Located here: Screenshot - 5585777753e932984f3d8c919dd2c23a - Gyazo or http://www.acclivitygamestudios.com/?p=3926

screenshot provided that is not High res: http://i1.wp.com/www.acclivitygamestudios.com/wp-content/uploads/2015/09/evconbline.png?resize=300%2C71

I tried looking on the other page from unreal forums but it’s the same image. Anyone help Please :slight_smile:
Thank you all…

is this what you need
88aef0db6a7168cabae77d673414f447e774cfcf.jpeg

Thank you Geodav. (y)

1- Anybody knows the difference between append multiple vs append?

append multiple: Screenshot - 0aaa728872cd35ba2ae655741c76c7cd - Gyazo
append: Screenshot - 360408a4e0349502e07711ffd85960f7 - Gyazo

2- Is there any consequences if I use append instead of append multiple?

3-How do you create the node append multiple (I’ve tried everything even looking it up in the engine’s blueprint node libraries for math or string [seems I haven’t look hard enough.]) ?

4- On MM_Settings the funtion called Set_Res_Data : http://i2.wp.com/www.acclivitygamestudios.com/wp-content/uploads/2015/10/setresdata1.png
The input has a “target,” what is the type of variable (settings reference?)?
As well as the “target out” on the return node…?

UE4 V. : 4.9.2

1- if you can’t find “append multiple” then check you have installed the “Victory-Plug-in” from Rama , this is require for various functions through out the video and audio settings

2- no idea

3- once you have the plug-in you’ll find it under the VictoryBPLibrary

4- you need to add these input/output yourself to the nodes and set the type to “Settings” referance (blue)

I figured them out, But thanks a lot for the response. Geodav. This is why I love UE4 community. Best developers community ever, I remember one time I created a thread asking for help on CE and I waited for 3 months for a response. A mod said, “Keep it serious” and boom (locked it).
Salty people down there.
UE4’s community is awesome.

Thanks a lot, arbopa! Another question, i cant assign supported gamemodes when i create Defined_Maps variable (i did made L_Deathmatch and L_TeamDeathmatch as a child blueprints):
a4c0503ed995c2bd74de0aba4829fd52ac588e69.jpeg

Hi grenbork, when comparing you pick to mine
map_name should be a “string”
SupportedGameModes should be “Class” array (purple)
then compile the Bp and try again

Thanks Geodav for helping others… grenbork, yeah I think that stuff get’s changed later in the tutorial. Just back from several days away, a lot of catching up to do.

arbopa it’s the least i can do :slight_smile:

Welcome back, I have been trying to bake out a dedicated server with what arbopa has so far. Im really close to having a dedicated server.exe but Im having problems with Advanced Sessions plugin. The main error " The plugin version is not compatible with the engine version.

Oh, I am very interested in the dedicated server stuff… in my mind, without it, the whole thing is kinda pointless. Have you asked in the thread for the Advanced Sessions plugin?

No I didnt, but I figured out the problem so all is good. Im working on a video on how I fixed those problems. If I dont do a video Im sure Ill forget how I did it. I wish I new a better way of baking out the dedicated server without having to use the source from Github.

Yeah, it has always bugged me that they do not have it set up to just build a server from the engine, without source. Seems like it would be somewhat easy to set it all up that way. But maybe I am wrong.

That is actually what drove me away from UE4 for a while. I just wanted to be able to make an FPS where a clan can host a dedicated server, because it seems so many games are going away from that, and usually because they financially benefit from running their own servers or deals with hosting companies to host servers of their games. I hate that ****… there are games out there I simply will not buy because they do not offer dedicated server hosting (the COD stuff went that way, and I will never give them another dime).

Thats exactly how I feel to. Back in the day I use to build a 2u server at home, then send it to the data center, then remote install my dedicated servers files. I use to host all the RubberDuckyGaming servers for all the Battlefields and COD. Like you though since they went the trusted server partner way only allowing certain company’s to host there game thats when I started to make my own game :slight_smile: