I’m a newbie with BP and wanted to mention where I get stuck. Maybe it can help make the tutorial better.
I wound up getting stuck at the ‘Start_Game’ custom event creation. I’ve used custom events before, but the tutorial switched abruptly from widgets to this and it wasn’t clear to me which BP the Start_Game should be in at first. I wound up recognizing the macros that we made from the pictures and I know those aren’t globally available so I knew then which bp it was in. Just wanted to post here in case another newbie gets a little lost like myself.
I also got confused with the Event Init part. You showed the same exec chain on the Start_Game on your blog as you did on your Event Init on the tutorial, and you mentioned “Lets get back to the Event Init thing” even though it wasn’t mentioned yet. Do we need both an Event Init and a Start_Game or was it just an event change I didn’t catch?
Also just noticed that with the Leave_Current_State Macro it’s very easy to get bytes mistaken with enumerators for the desired state input.
I had mistakenly used byte again at first as it wasn’t mentioned that should be our state enum.
Thanks for this tutorial btw, I’ll be sure to follow its development. It’s a fun side project from my normal 3D arch-vis.