arbopa if you create this pdf file, make sure you claim copyright, they are not so many good people out there. You can also create a book about this and make a good income + make sure to give credit to plugging creators
Hi everyone available,
Before hand, WOW you game jam game was awesome arbopa, they highlighted it on youtube, look: https://www.youtube.com/watch?v=sfuBVj8KGiE
go to second 15. NICE !!!
arbopa (or anyone that can help me) how did you get this in the “join session” on the player controller, do I have to update to engine version 4.10?
I have 4.9 and I dont want to lose some assets I bought in the marketplace since they are not updated and I will have to remove all well placed items in my map.
Is there any problems if I just use the one that doesn’t have that option market on red in the screenshot?
Also, do you have any idea why am I getting this warning in all “leave current state” states?
How my leave current state looks like: Screenshot - dafdf87e6ffd3eaee9f5ddd1bef043b8 - Gyazo
Also the eog_scoreboard show and the hide functions from game state:
And I need this function from base gamemode that was left out of on the tutorial, unless I was blind.
“Setin Game State”
yes, I did went throw all of it again
Absolutely amazing work!
While i am not a beginner in Unreal Engine, this is definitely a set of tutorials/workflow guidelines worth having as a bookmark!
I know many have said it, but i would like to add my ‘voice’ too : Thank you! For the sheer amount of effort you have put into this!
Anything that can further the growth of game dev deserves an applause!
Slow clap for you man, well deserved!
@akalovemaker, answers in PM.
@flashpapergrind, thanks. Much still to go, but progress is moving forward. Am hoping to have all the stuff updated in PDF maybe in less than a week, will depend how busy my real job is.
And as I was going back to work on this for a bit, notice I am on the engine launcher page again…
Decided to break it up after all the menu stuff, so done with part one in PDF format with all the changes, plus some new changes. I went through step by step and built in UE4 4.10. Following directions works without issue.
https://drive.google.com/file/d/0B4mHdRZLIoRFbkp4ZUpoeS0xRHc/view?usp=sharing
And I 7z’d the project as well so you can get it as it is, built from the above (sorry, is big, as it has the 2 plugins in it):
https://drive.google.com/file/d/0B4mHdRZLIoRFWWpZZGFGYWJMZE0/view?usp=sharing
Ive found a guide to improve the Fuse Characters Materials, might wanna check this out!
https://community.mixamo.com/hc/en-us/articles/204338093-Tutorial-Fuse-Materials-in-UE4
Yeah, I found that and have it in the next tutorial PDF I am working on… which is characters and animations… it’s going slow though as animation is kicking my butt. Trying to set it up for being equipped with rifle or pistol. Fun times.
good luck have fun
I have a bit strange problem in the Audio widget.
I supposed to create “Sound Class” input node, but cant find a reference to it.
delete that input on the input. go to the Victory Sound Volume Change node, click on the Sound Class Object and drag it to the top of inputs, it will add it.
that did it, thanks!
looks good soo far, are you making different type of blendspaces?
Yeah, I am mixing things up a bit. Now I think I need to go back and look at the animation starter pack and see if it has what I need, if not, see if I can find Mixamo (or other) free animations so I can actually include them in the project file. Right now I am fiddling with the Pro Animset’s…
I did had exact same problem, its works perfectly after you delete and readd MM_S_Video, but you have to repeat it each time you resaving MM_Settings.
Another question, both in wiki and dropbox project we have this part
which is not going anywhere, is it a leftover?
yeah, something not removed.
ive made a MainGI (gameInstance), ive made the Event StartGame…
when i choose to find Create Leave_Current_State, It cant be found in GameInstance… where this supposed to go???.. Please this seem very minor words that im getting lost with everything else seems good but ANY one i see you figured it out but you never said where…
please enlighten which BP this is placed in cause GameInstance cant be right…
Thanks again and thanks for the tut…
Are you following the original tutorial or the updated PDF? If the original tutorial, what part of it are you in, as things get moved later.
@ardopa He is probably following the pdf, because in the pdf you changed something. You moved the Show_Background function from the GameInstance to PlayerController for some reason. In the pdf you want to Start_Game in the GameInstance, but the macro “Leave_Current_State” was created in PlayerController and thus he can’t use it in GameInstance. I also don’t understand why you put the Code into PlayerController and not leaving it in GameInstance? <3
All the Show_* functions, as well as Hide_* functions were moved. Based on how UE4 operates, it makes more sense to have them in the controller than in the game instance. Just got back from the gym so kind tired or I’d find the stuff I found about that, but it is better off that way, put functionality closest to where it belongs, and the controller is best for local hud type of stuff.